Tag Archives: Golden Continent

Plan for 2017 for This Blog

It’s hard to believe that April is almost around the corner, and I still haven’t posted a new mini-review or the review for DKC Returns! As per usual, things have come up in the past few months that have completely stalled my progress on working on either of those reviews. I will say that I’m not planning on doing a mini-review before the DKC Returns review anymore, since I lost interest in the game which I was planning on reviewing (Overwatch). To be honest I haven’t even finished playing through DKC Returns yet (and I’m planning on playing it through on both the Wii version and the 3DS remake if time allows for that), and this is thanks to a certain game that has been very popular recently (of course, it’s Zelda Breath of the Wild). I’ve also had to scrap certain post ideas as they eventually weren’t relevant after many months of sitting unfinishing (I was planning on doing a “Top 10 Pokémon Games” list back when it was still the 20th anniversary of Pokémon, but that list started sometime around March last year and never got finished). 

Also, I haven’t given up on the Minecraft adventure map, but I haven’t had any time to work on it since 2017 began. On an interesting note, it’s been more than two years now since the original (quite meh) Version 1.0 of Golden Continent released. I had thoughts of maybe working on the adventure map quite a bit to get some sort of update out by that time, but that didn’t really work out. I obviously can’t even remotely give any sort of release date for Version 1.1 (and I’m not going to bother with calling it “alpha V1.1” or whatever, it’s currently a massive update to the map regardless, so the update after that will just be called Version 1.2, if I ever even get there). However, I can say that when the map update does eventually get released, it will be good (unlike V1.0, in my opinion). My most recent roadblock with the map has been dungeon design, but a few reviews of some Zelda games by a YouTuber named “KingK” have given me a new perspective on dungeon design. I’m currently figuring out designs for individual rooms and puzzles to place in them, but the overall dungeon structure has been greatly aided by KingK’s 3D Zelda reviews.

As of right now, I have a feeling April will be completely bare when it comes to blog posts, but I should have something coming out at least by late May. Thanks for sticking with this seemingly deserted blog for quite some time (if you did).

[June Update: I haven’t gotten much further in playing DKC Returns, but the Minecraft map has gotten a lot of attention from me lately. To be frank, I haven’t had a lot of time to play games, which are pretty much the backbone of this review blog. Normally the summer is a time that I can finally spend a lot of time on games or reviews, but I’m going to be a lot busier this summer than normal. I will try to get something out eventually (very reassuring, I know), but I can’t make any guesses as to when that will be, as I didn’t even make my last guess. I might make a Saturday Gaming Stuff after E3, just to share my thoughts, but I can’t make any promises as to when I’ll post that (it may be the Saturday after E3 or a few Saturdays after, depending on how much time I have to work on it). Thanks for reading this (if anyone has), and I hope to return with improvements to my review style.]


Upcoming Posts Update

Hello! It’s been a few months since I last posted anything on this blog, but you can be certain that I didn’t spend the whole time being lazy. As school started back in mid-August for me, I haven’t had all the time in the world to work on reviews or the Minecraft adventure map, but I have still been working on both as much as possible. For the Donkey Kong JungleBeat review, it will be finished up fairly soon, as I only have to finish up the graphics/performance and music/sound sections as of now, as well as some finalizing the review as a whole (gameplay has always taken up the most time, which is thankfully out of the way).

However, I do want an opinion on one thing regarding my review structure: should I begin experimenting with my review structure as I used to do before I cemented in a style? I feel like a few things need to be moved around, and a couple new sections should be added I think. I personally am considering moving the “Environment” section to right after the “Gameplay” section, as I feel like my reviews may flow better if that was the case (perhaps discussing the tone before delving into the bulk of the game is better, however; this is why I would like to hear an opinion on this). Another thing is that I’m considering adding “Beginning” and “Spoilers/Ending” sections to the review and making those a substitute for the usual “Story” section. I feel like replacing the story section would help me to be able to talk more about the details of story through the “Spoilers/Ending” part. 

As for other posts, I’m planning on possibly starting back up Saturday Gaming Stuff, as I enjoy sharing my thoughts on current gaming events. I may start doing some mini-reviews again (with a new format) if there’s any demand, as certain games aren’t as deep as others, and that would be my chance to talk about them (for example, if I were to do games like the Mega Man series, the original Sonic Genesis/Mega Drive games, or some various indie games). I honestly want to see what you, the readers, might like to see. 

Why not change up my usual ending thanks and whatnot while I’m at it?

Thanks for reading, and have a wonderful day or night!

(Edit of Two Months Later: It’s coming soon this time I promise.)

Golden Continent: Rise of the Dark Forces (Minecraft Adventure Map) Developer Diary #7

WOW. I sure kept my promise of releasing posts on this blog regularly right? No. I got lazy, and I neglected to fulfill my planned schedule… And didn’t I say that I was going to be returning with a review of Splatoon or Terraria like a month ago?! Well… Anyway, serious talk aside, welcome back to this new edition of the developer diary for Golden Continent: Rise of the Dark Forces, and, by the way, this just so happens to be the 50th post on this blog! (I’m planning for a 1 year blog anniversary special though for October.) A lot has changed since the last developer diary inside of the map, and now I’m DONE with planning what areas I want to include in the new version of the map. Before, I kept adding new things constantly without even thinking them over, and that’s what kept pushing the map back all the time. However, I got back on track and I’m currently working on pretty much revamping every single aspect of the map to be refined to where I will be satisfied. The map is going to feel more like a Zelda game now, and I’ve been replaying most 3D Zelda games to remember what made each game so special. I liked Ocarina of Time for its epic feel, Majora’s Mask for its emotion and side quests, Wind Waker for the freedom to explore, Twilight Princess for the dungeons and memorable characters, and Skyward Sword for the… Umm… Okay, I’ll be blunt: I haven’t even played Skyward Sword all the way through once yet, and actually I’m only just half-way through Twilight Princess so… Yeah. One thing that I’m doing in the map is re-texturing certain items to make the story not be distracted by things like “Oh, this legendary blade is just an iron sword”, and so that things will look better in general. In terms of revamping the map how I said before, I’m working on designing a sky dungeon and make use of Slime Blocks to fall and jump between rooms in an open air environment, giving a treacherous and memorable feel to at least one of the dungeons in the map. In the next developer diary, I’ll talk more about things that I’m doing currently, but for now, here’s a plethora of pictures from the map:





There are more things that I’m working on that I’m not ready to show yet, so keep that in mind. Tune back into this developer diary in succeeding editions to see what I’m working on the map at the current time. Also, I’m still working on reviews and such, but I’m focusing most of my priority on this map, so that I can maaaaybe get the map update released near Halloween, but I can’t promise anything. Thanks for reading, seeya!

Golden Continent: Rise of the Dark Forces (Minecraft Adventure Map) Developer Diary #1

This developer diary is about my currently released Minecraft adventure map, known as Golden Continent: Rise of the Dark Forces, which I am currently working on expanding for an update to the map. This post is updated on Mondays, Tuesdays, Thursdays, and Fridays (sometimes Saturdays), and this post will talk about the trials I’ve faced every couple of days and will talk about certain additions or improvements I’ve made to the map since the last update. Keep in mind that I’m planning on posting screenshots of certain brand new areas after I finish them, and certain details will always be talked about here first before the Minecraft Forums post for this map.
So that I won’t spoil too much, story elements will be kept secret until the release of the map (although it’s a adventure map for Minecraft, so who cares about spoilers?). Also, sometimes I’ll post videos of certain things, like redstone challenges, in the map, and I will also show how it works in those videos. Without further ado, here’s the first edition of the “developer diary” for Golden Continent: Rise of the Dark Forces.
Continue reading Golden Continent: Rise of the Dark Forces (Minecraft Adventure Map) Developer Diary #1