Sid Meier’s Civilization V Mini-Review

First off, I know that my past Mini-Review was specifically based around a PC game (whereas I usually review console games), but I’ve been playing a lot of PC games lately, since they’ve been more convenient for me to play at the moment. One of these games is Sid Meier’s Civilization V (or 5), in which I have quite a decent amount of time spent in the game. Also, if you don’t know about my Mini-Review series, it’s where I take the most important aspects of a game and focus on them. I specifically focus on a brief introduction to the game, the gameplay, the graphics/performance, and the ambiance (music/writing/environments/sometimes story, but not today) of the game. Without further stalling, let’s get started!

Brief Introduction:
Sid Meier’s Civilization V is a turn-based strategy game in which you control a nation as their leader in their takeover of the world (whether it be a peaceful takeover or a bloodbath). It was released in September 2010, but, like with Gunpoint, I experienced this game after I purchased it for cheap (along with a lot of the other Civilization games) from a Humble Bundle. However, unlike Gunpoint, I don’t feel like I would be disappointed if I payed full price for the game. With every piece of major DLC for the game factored into the price of the game, the complete package costs around $50 when it’s not on sale, and I think that’s about right for the scale and content inside of the game. I think we’re ready to move on to gameplay now, so let’s do it!


(Credits to the YouTuber Batclone for the video above)

It’s your normal, top-view, turn-based strategy game, but with some real charm packed into it with historical facts and the little details included. Your main journey will, most likely, consist of you sending workers to improve your resources and sending your warriors to slay nearby barbarians  trying to destroy your progression (although you can turn barbarians off in the settings). Every once and awhile, however, certain world leaders will most likely halt your progress in a certain area by raising a town right where you wanted to build one or by just plain going to war with you. For the former, you can either deal with the loss of those possible resources, purchase the town for goods or gold (although only rarely), or go to war and claim that town as your own. On harder difficulties, the first choice is almost always your only reasonable choice, but, on lower difficulties, the latter two options are optimal for your progress. On higher difficulties, if you try to just plow through your enemies, you will probably fail and have to restart your playthrough… BUT, not from the beginning, which is one of the things I love about Civilization V – you can make saves at any time and go back to those exact saves at any time during your playthrough, which can allow you to recover from mistakes from a previous save. It’s not a feature that would sell anyone on the game, I’m sure, but it’s still a great feature.

Some other things I love about the overall feel of the gameplay in the game are the fact that you can play any one of a wide variation of leaders for a nation, and it adds quite a bit of replay value if you try to beat the game as each leader. Another thing I like are the scenarios included in the game, which are like a normal Civ V game, except for with special rules, a map made specifically for that scenario, proper leaders for things like the U.S. Civil War, and special units made specifically for that scenario. Overall, the gameplay is very well done, and it is impressively detailed.


Without a doubt, this is a great looking game on max settings. Every single tile is so detailed, and it makes the game look very beautiful. However, in terms of performance, this game can be an performance hog and have frame drops and stuttering if you play on mid-high settings on any laptop more than 4 years old. But, people with good PC specs should be able to play this game with ease and with no frame drops or stuttering. Overall, you might need a slightly beefy computer if you don’t want to experience frame drops, but it’s still a wonderful looking game.


First off, in terms of the music in the game, every single piece of music fits its specific scenario, and quite a few of them are enjoyable to listen to as well. As for my favorite music track in the game, it has to be the theme that plays when you are at war with Atilla:

Next, the writing that comes with the game (mainly just quotes from other sources including poems and such) is fitting for each settings that they are found in. The environments in the game are quite well done for each leader that you play as/fight against. When you play as an Arabian leader, you hear Arabian-themed music, and you can build buildings that are sometimes found in Arabian culture. When you are starting a war, it feels epic every second of it, and, on higher difficulties, it can be an enthralling experience with close calls. Everything feels like it should, and it out-performs my expectations in every way. Overall, the ambiance in this game is incredibly well done, and this game is probably my favorite turn-based strategy game of all time.

Final Remarks:

With all of that out of the way, I’d be willing to say that Civilization V is a wonderful experience with plenty of content and charm packed into it. Everything you do in the game can have consequences, whether it be starting a war or just sending some troops to destroy some barbarians. I’d say that this game deserved a 9.5/10 for a near perfect experience for those looking for an amazing turn-based strategy game. 

Thanks for reading my Mini-Review on Civilization V! If you liked this review, you may also like my recent-ish review of Gunpoint! Once again, thanks for reading, seeya!


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